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I am a big SecondLife fan. Well, lets rephrase that. There are a lot of things I like about SecondLife, but not really sure where they are heading now. So with all the changes in the official Linden Secondlife, a friend of mine started to look at the OpenSim and the OSGrid, and I just thought that I will try it out.
So now I have my own OpenSim server on my PC. Practically it is not good for anything, I am all alone, noone else can log into the SIM, but that’s one of the reasons that it is a practical solution for builders. In Secondlife the lag is something awful lately, and there are weird bugs sometimes that make building a real torture. Then uploading textures if someone makes tattoos or dresses, can be expensive, it costs money each time until you get it right – for that reason I used the Test server, but that is more full of bugs than the release server.
But if you have your own server then you have no lag, no weird SL bugs, and no cost for uploading textures. So you can build peacefully and match the textures without spending money, then after you are ready, you can move it to Secondlife. The server actually eats less memory than the viewer, so it does not require some extreme PC.
The only downside is that you can’t chat with your friends while you are building. So if you are the builder who builds and IMs his friends, then it is not the best solution. Unless someone comes up with a way to connect the client to more than one servers, one where you log in for real, and the others only for the chat sessions. Then you could chat with all the people on the different servers while being on your own server, building lag free.
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Roland –
No reason to be alone! Just set your .ini file to enable hypergrid teleports, and anyone from anywhere else on any OpenSim grid or standalone region will be able to visit you.
Hypergrid teleports work much like regular teleports — avatars will show up wearing all their clothes, and with access to their home inventories. They can even rezz objects and give you things (permissions permitting).
I've posted some directions and a sample .ini file for the stable 9394 release (for SQLite users, that the base standalone comes with — I might also post a MySQL version) here: http://www.hypergridbusiness.com/2009/06/quicke...
If you get on to the hypergrid — or get an account on a grid that's hypergrid-enabled, you can visit me by pasting the following into the search line of your Map: grid.tromblyltd.com:9000:Trombly Ltd
There's also a starter list of places you can visit on the hypergrid here: http://www.hypergridbusiness.com/2009/06/what-i...
Basically, a standalone is just like a website. Sure, you can run it as an “intranet”, on your own computer, but it's more interesting to connect it up to the rest of the universe. As more people put up hypergridded standalones, mini-grid, and big grids, we're starting to see a true 3D Internet emerge. It's already happening, and it's very exciting!
Sorry, there was a typo: the release I have posted is the 0.6.4.9395 release. There are more recent releases of OpenSim — new ones come out every day — but I'm using ReactionGrid as my model. Their target focus is schools and businesses, and they're all about stability and reliability, and they're testing the new releases as they come out. When they upgrade, so will I. :-)
– Maria
Thank you Maria, that's a good tip.
The problem is that the people I want to talk with are on the official Second Life grid, and while I know there are some early tries to link Second Life with OpenSim, as far as I know they are in the early stages.
Welcome to the world of OpenSim!
With the 'Parallell Selves' module, you can be in your OpenSim whilst chatting with Second Life friends: http://justincc.wordpress.com/2009/02/04/the-pa...
Thank you Stefan, that was it. I am trying to figure out how to get back the lost comments.
Roland; here you go..An OpenSim region module that allows you
to send and receive instant messages from a Second Life compatible system via
a parallel login.
http://justincc.wordpress.com/2009/02/04/the-pa...
http://forge.opensimulator.org/gf/project/psimb/