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	<title>Fractured Bloughtsopensim | Fractured Bloughts</title>
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		<title>OpenSim and Open Source SecondLife</title>
		<link>http://fracturedbloughts.rolandhesz.com/2009/04/20/opensim-and-open-source-secondlife/</link>
		<comments>http://fracturedbloughts.rolandhesz.com/2009/04/20/opensim-and-open-source-secondlife/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 14:04:52 +0000</pubDate>
		<dc:creator>Roland Hesz</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[osgrid]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://fracturedbloughts.rolandhesz.com/?p=651</guid>
		<description><![CDATA[Image via Wikipedia I am a big SecondLife fan. Well, lets rephrase that. There are a lot of things I like about SecondLife, but not really sure where they are heading now. So with all the changes in the official Linden Secondlife, a friend of mine started to look at the OpenSim and the OSGrid,...]]></description>
			<content:encoded><![CDATA[<div class="zemanta-img" style="float: left; margin: 5px 10px 5px 5px;"><a href="http://en.wikipedia.org/wiki/Image:Second_Life_logo.svg" onclick=""><img src="http://upload.wikimedia.org/wikipedia/en/thumb/1/1f/Second_Life_logo.svg/202px-Second_Life_logo.svg.png" alt="Second Life" /></a></p>
<p class="zemanta-img-attribution">Image via <a href="http://en.wikipedia.org/wiki/Image:Second_Life_logo.svg" onclick="">Wikipedia</a></p>
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<p>I am a big <a class="zem_slink" title="Second Life" rel="wikipedia" href="http://en.wikipedia.org/wiki/Second_Life" onclick="">SecondLife</a> fan. Well, lets rephrase that. There are a lot of things I like about <a href="http://secondlife.com" onclick="">SecondLife</a>, but not really sure where they are heading now. So with all the changes in the official Linden Secondlife, a friend of mine started to look at the <a class="zem_slink" title="OpenSim" rel="homepage" href="http://opensimulator.org/wiki/Main_Page" onclick="">OpenSim</a> and the <a href="http://osgrid.org" onclick="">OSGrid</a>, and I just thought that I will try it out.</p>
<p>So now I have my own OpenSim server on my PC. Practically it is not good for anything, I am all alone, noone else can log into the SIM, but that&#8217;s one of the reasons that it is a practical solution for builders. In Secondlife the <a class="zem_slink" title="Lag" rel="wikipedia" href="http://en.wikipedia.org/wiki/Lag" onclick="">lag</a> is something awful lately, and there are weird bugs sometimes that make building a real torture. Then uploading textures if someone makes tattoos or dresses, can be expensive, it costs money each time until you get it right &#8211; for that reason I used the Test server, but that is more full of bugs than the release server.</p>
<p>But if you have your own server then you have no lag, no weird SL bugs, and no cost for uploading textures. So you can build peacefully and match the textures without spending money, then after you are ready, you can move it to Secondlife. The server actually eats less memory than the viewer, so it does not require some extreme PC.</p>
<p>The only downside is that you can&#8217;t chat with your friends while you are building. So if you are the builder who builds and IMs his friends, then it is not the best solution. Unless someone comes up with a way to connect the client to more than one servers, one where you log in for real, and the others only for the chat sessions. Then you could chat with all the people on the different servers while being on your own server, building lag free.</p>
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